CORENTIN M.
Full Stack
Developer
Specialized in web and system development. I design high-performance and robust solutions, from kernel to cloud.

About Me
Full Stack Software Engineer and former student at 42 School, I design high-performance systems and complete web solutions.
My expertise ranges from low-level system programming (C, C++, Unix, Bash) to modern web architectures (Python, Django, Docker). I place a high importance on code quality, performance, and deployment automation.
3+
Years Exp.
30+
GitHub Repos
My Journey
From intensive training to professional practice.
Education
BTS SNIR
Higher Technician Certificate in Digital Systems - Computing and Networks Option. Network architecture, system, and embedded programming.
42 Piscine
Intensive 4-week selection. Introduction to C, Shell, and fundamental programming concepts.
42 School - Common Core
Intensive learning of C/C++ and system architecture. Realization of complex projects: Minishell (Bash), Cub3D (Graphics engine), Philosophers (Concurrency).
Experience
Full Stack Developer - Arcom
Development and maintenance of a complete After-Sales Service management solution. Optimization of logistic flows, process automation, and creation of intuitive administrative interfaces.
Recent Projects
A selection of my most ambitious works, combining technique and aesthetics.


Gestion SAV - Arcom
Development and maintenance for 2 years of a complete After-Sales Service management solution. Optimization of logistic flows and administrative interface.


Minishell
Faithful reimplementation of a Unix Shell (Bash). Advanced process management, redirections, pipes, and signals.


Cub3D (Raycasting)
3D rendering engine style Wolfenstein 3D created from scratch in C. Physics management, textures, and raycasting.


Philosophers
Simulation of the dining philosophers problem. Complex management of concurrency, threads, mutexes, and deadlock prevention.


Gestion SAV - Arcom
Development and maintenance for 2 years of a complete After-Sales Service management solution. Optimization of logistic flows and administrative interface.


Minishell
Faithful reimplementation of a Unix Shell (Bash). Advanced process management, redirections, pipes, and signals.


Cub3D (Raycasting)
3D rendering engine style Wolfenstein 3D created from scratch in C. Physics management, textures, and raycasting.


Philosophers
Simulation of the dining philosophers problem. Complex management of concurrency, threads, mutexes, and deadlock prevention.


Gestion SAV - Arcom
Development and maintenance for 2 years of a complete After-Sales Service management solution. Optimization of logistic flows and administrative interface.


Minishell
Faithful reimplementation of a Unix Shell (Bash). Advanced process management, redirections, pipes, and signals.


Cub3D (Raycasting)
3D rendering engine style Wolfenstein 3D created from scratch in C. Physics management, textures, and raycasting.


Philosophers
Simulation of the dining philosophers problem. Complex management of concurrency, threads, mutexes, and deadlock prevention.
Technical Skills
Let's Work Together
Have a project in mind? I am always open to new collaboration opportunities.